Anterrande

"'A reminder that illegal contraband will incur a fine for its possessor regardless of where it was purchased from, and even if it was purchased legally elsewhere. Elsewhere is not Anterrande.'"An island nation made up of various races. A society with evident democratic principles as they have a parliament (to what extent is currently unknown), despite the fact that have noble houses reminiscent of the feudal system and a hospital (socialism) - perhaps a transitional state, or an indication of converging cultures from across planes. Boasts the largest port seen by the party so far with many shops and job opportunities not found elsewhere, as well as access to local historians, mercenaries, temples, a post office, and even an embassy of Parvaestus.

Factions
The Government of Anterrand

House Delam

House Forscythe

Characters of Note
Baltimore

Jill Jackson

Henrietta

Emma Forscythe

Allan Delam

Sazz'nen and Sressa

Items of Significance
Ugh, fuck sakes, I should have thought this section through before I added it... oh well. Please, for the love of god, add anything your characters have grabbed here that you feel fits. This includes stuff you've nabbed from the Secret Shop! Magical/eldritch or plot related items belong on this list:

Soul of Copper

"Vegetables"

Missive of Ulban

Calming Coral

Runes of Khirad

Pamphlet for Stone

Pamphlet for Salt

Pamphlet for Storm

Pamphlet for Pel'Tal

Pamphlet for Erathis

Pamphlet for Kyphon

Plot and Story
*sobs quietly* gimme some time...

This section will contain plot points that pertain to the movement of the story or significant events that affect the crew as a whole or majority, or represent gaining knowledge on a greater scale. Events that hold significance for characters only should be reserved for their respective profile pages.

What's with those kids?
Riff and Hans' encounters with the wee ones and their friends.

In the Church of Citron...
Basement adventures and horrible rituals

Riff's encounter with Forscythe
Wherein threats don't go over very well and ill-fitting boots are taken.

The Secret Shop
Tell me what you see.

Kneel Before the Prime Minister
Grandstanding and job offers

Bigger and Better Jobs
Some long-haul work, some clean up, and oh, one other thing...

Forscythe vs Delam
Gather info, visiting both houses, failed mediation, swift government sanctioned eradication.

Reward and Interrogation
A new House, lieslieslies

Church of Citron
The foreign god of murder, citrus fruits, lies, and cattle has several followers in Anterrande.

Church of Erathis
Largely unexplored by the party, those who have washed up on the shores here sometimes seek refuge in the familiar tenants of Erathis who teaches that civilization and expansion are priorities.

Church of Kyphon
Likewise largely unexplored, some think that Kyphon's manipulation of fate is what brought everyone to this place.

Church of Pel'Tal
The foreign god of planar travel is popular among the displaced children of other worlds. The vestibule has places available for worship, but the actual altars are available in the back and are separated by the two factions of followers; one gold for those who look to accept their fate, and one black for those who seek to return. Once your business is concluded you may leave through the back doors instead of returning through the front.

Church of the Sea
A combined house of worship for the triumvirate of gods native to the Sunless Sea; Stone, Salt, and Storm. You will not be judged should you choose to worship Storm within these walls; one of the few places that will offer such tolerance (and they are being targeted for it). Run by High Priestess Gelennen.

Embassy of Parvaestus
Run by Sazz'nen the Erinyes, the Embassy provides Parvaestus a vantage spot on Anterrande and acts as a point of contact between the two nations. To speak to Sazz'nen costs 4g or 1g per head (for groups), whichever is greater. The Embassy has the agreement between the two nations allowing the existence of their establishment and conditions under which it operates displayed on the wall, inked in Violant. They are currently hosting another Erinyes, Sressa, who was ferried from Hosworth by the party.

Hospital
The hospital was ordered to be built by the Government of Anterrande and is currently under construction. They are taking drop-ins, but no appointments at this time. Svel can be seen outside most days doing manual labour and odd tasks.

Newspaper Stand
Due to restricted imports from Durthan the resulting paper shortage has caused a marked increase in the cost of the local newspaper where one can find pamphlets, advertisements, gossip, and a spin on current events.

Parliament
Where the party goes to receive government-sponsored work via Prime Minister Jill Jackson. Samuel can also be found here taking appointments and helping out his boss.

Post Office
Run by three goblins. If you need to send or receive a letter this is the place to go. They once were in possession of a Soul of Copper that someone had left there until Riff purchased it as a curiosity.

House Delam
Now belonging to the party, House Delam was one of the primary noble houses in Anterrande whose reputation as mages and artisans of arcane implements was broadly known. The only surviving member is Alan Delam.

House Forscythe
Rivals of the no-longer-extant House Delam, Forscythe is more blunt in manner and means, often preferring to employ thievery and thuggery to get their jobs done over subtlety and duplicity. Run by Emma Forscythe.

Grand Study
Ran by the historian Baltimore who is friends with - and a past employer of - Obric. The Grand Study also doubles as a curio shop where he sells items he has studied to exhaustion or have not proven to pique his interest. He has also expressed that he would be willing to buy particularly interesting objects for the right price...

Alchemist's Shop
Run by Drev, a savvy customer can purchase potions of various sorts or invest in their own alchemist's kit and manual for 50g (sells alchemy components as well). Hans was also able to purchase Azure Leeches here for a pretty penny though he is the only party member to do so.

Carpenter
Run by Ben, one can purchase raw and finished wood for projects or commission something outside the usual scope for a fair price.

Jewelers
ooooo

Labyrinth of Wonders
Gilligan is a purveyor of rare and exotic creatures, both from far off lands in the Sunless Sea and those who have wandered in (or were brought) from other planes. Among his collection is a Mimic that refuses to take conventional forms and instead only appears as a Soul of Copper.

Store of Finery
Where Xylis was employed prior to joining the crew. Run by the seamstress Henrietta who is famous for her high quality garments, the Store of Finery also offers cheaper options made with equally exacting quality but with less expensive fabric substitutions for those of less affluent means.

Shop of Secrets
The name of the woman running this shop is unknown; Her appearance and store contents are subject to change depending on how well traveled one is. The goods in Her shop cannot be bought with money but rather with Secrets as the name implies, though sometimes the wares are worth more than one. Once the Secret is taken from the customer it cannot be used or retrieved. She claims to be doing this out of kindness and to remove burdens from the wanderers of this world, and when questioned on the matter She responded that the Secrets held naught but sentimental value to Her.

Store of Weapons
Run by Cullen (and a Warforged whose name I don't have asdfghj), one can purchase a wide variety of basic weapons here as the name implies.

Vegetable Stand
The woman running this sparse-looking vegetable stand claims to have given up her identity a long time ago and is happy with simply being referred to by her profession. One can buy basic food staples here, and perhaps something a little more exotic if you know what you're looking for.

The Better Inn
Next to House Delam, the Better Inn provides more luxury than standard rooms although the price is increased. There are three rooms side-by-side available for travelers, one larger and two smaller. The lobby boasts a common sitting area where one can relax and enjoy a drink, if one doesn't mind the company of Shadow Folk.